Category: comparative literature
-

Are educational games effective? How I use Games as Instructional Content
—
by
in Anthropology, artificial intelligence, Artist’s Journey, augmented reality, backpacker, Backpacking, college, columbia missouri, comparative literature, Data Analytics, digital communities, digital humanities, digital storytelling, education, educational game design, educational technology, fundraising, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, instructional design, learning technology, Ludology, Master’s Program, media studies, narrative design, Narratology, serious game, serious games, stream-of-consciousness, teaching english, user research, videogames, writingThis post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how they can be harnessed…
-

Top 5 Hidden Gems from Diverse Backgrounds | Gaming Beyond Borders
—
by
in Anthropology, asian studies, Chinese folklore, Chinese literature, comparative literature, Culture, digital communities, digital humanities, digital storytelling, folklore, folkloresque, folklorist, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, japanese folklore, japanese literature, japanese mythology, japanese video games, japanese videogames, Ludology, narrative design, Narratology, popular culture, Popular Culture Studies, shinto, storytelling, Travel, videogames, virtual reality, visual novel, worldbuilding, writing🎮 Explore Gaming’s Cultural Tapestry 🌍 Discover 5 hidden gem video games from around the world that offer unique cultural experiences. Dive into diverse narratives, from China to South America, and broaden your gaming horizons. 🌟🌏 #VideoGames #CulturalDiversity #HiddenGems #GlobalGaming #GamingWorldTour
-

I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
—
by
in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!


