Globalization
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingAnimals, anime, Cat Protagonist, choices matter, City Life, Complexities of Life, Consequences, curiosity, digital storytelling, Exploration, Fulfillment., Game Development Class, Home Life, Humans, I am Cat, Immersive Experience, Interactive Game, japan, japanese, japanese literature, Joy, Knowledge, Literary Conventions, manga, Meiji, natsume soseki, Non-Canon Literature, Purpose, Search for Meaning, Second Person Narrative, slice of life, soseki, storytelling, The Adventures of Cat, visual novel, visual storytelling, Wisdom, world buildingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!