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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingAnimals, anime, Cat Protagonist, choices matter, City Life, Complexities of Life, Consequences, curiosity, digital storytelling, Exploration, Fulfillment., Game Development Class, Home Life, Humans, I am Cat, Immersive Experience, Interactive Game, japan, japanese, japanese literature, Joy, Knowledge, Literary Conventions, manga, Meiji, natsume soseki, Non-Canon Literature, Purpose, Search for Meaning, Second Person Narrative, slice of life, soseki, storytelling, The Adventures of Cat, visual novel, visual storytelling, Wisdom, world buildingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writingArtistic Pursuits, Betrayal, Buddhist Practices, Choice Matters, Court Games, Court Politics, Courtly Love, Deception, Falling Rank, Forbidden Love, Friendship, Gender Roles, Heian Court Life, Historical Fiction, Influence, Interactive Narrative, Intrigue, japanese culture, japanese history, Japanese Traditions, Japanophile, Lady Murasaki, Manipulation, Power Struggles, Rising Rank, Rumor Mill, Sei Shonagon, Shinto Worship, visual novel“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…
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This Floating Life is but a Dream: Li Bai, Shen Fu, playing The Last of Us, and reflecting on the evanescence of things.
comparative literature, Culture, digital communities, film studies, game studies, gaming, Graduate Research, graduate school, interactive fiction, language, narrative design, Narratology, Poem, poet, Poetry, storytelling, taoism, the writers life, translation, writingancient China, Austin wintory, あわれ, buddhism, Chinese poetry, 物の哀れ, dao, daoism, game writer, game writing, impermanence, journey, last of us, li bai, Ludology, mono-no-aware, narrative, narrative design, Narratology, naughty dog, neil druckmann, PlayStation, PlayStation 4, PlayStation 5, Poem, poet, Poetry, ps5, shen fu, storyteller, storytelling, Tao, taoism, the last of us, the last of us part II, wu Wei, 仏I’ve begun rereading some of my favorite Chinese poets and can’t help but find striking similarities, in aesthetic and philosophy, between these brilliantly minded writers from so long ago and contemporary storytellers. The main suspects in todays post: Shen Fu, Li Bai, Austin Wintory (Journey), and the savory addiction concocted by the dreamweavers at Naughty…
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The University of Missouri: the Acceptance Letter Arrives. Open it? Burn and Hide?
artificial intelligence, artificual intelligence, augmented reality, game based learning, game studies, graduate school, instructional design, interactive fiction, language, learning technology, linguistics, literary fiction, literary nonfiction, literature, Ludology, narrative design, Narratology, serious games, the university of missouri, user research, virtual reality, writingI am thrilled to announce that I have been accepted into the University of Missouri’s Masters Program in Instructional Design and Learning Technologies! This opportunity is a dream come true, and I can’t wait to dive deep into the field of instructional design and learning technologies. One area of research I am particularly excited about…
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The American Literary Translators Association (ALTA) is offering an Emerging Translator Mentorship Program for 2022, the deadline for which is … Emerging Translator Mentorship Program (deadline 11/30)