Art
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writingArtistic Pursuits, Betrayal, Buddhist Practices, Choice Matters, Court Games, Court Politics, Courtly Love, Deception, Falling Rank, Forbidden Love, Friendship, Gender Roles, Heian Court Life, Historical Fiction, Influence, Interactive Narrative, Intrigue, japanese culture, japanese history, Japanese Traditions, Japanophile, Lady Murasaki, Manipulation, Power Struggles, Rising Rank, Rumor Mill, Sei Shonagon, Shinto Worship, visual novel“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…
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It’s the Apocalypse… Again: Fandom and Fantasy in HBO’s “The Last of Us”
#WisdomWednesday, Art, artificial intelligence, augmented reality, critical analysis, film, film review, film studies, game studies, gaming, media studies, writingaesthetic theory, aesthetics, comparative, comparative literature, critic, critical analysis, critique, fanbase, fandom, fans, film criticism, film critique, film review, film studies, film theory, Game criticism, game review, game studies, gaming, horror, literary studies, literature, lore, media criticism, media theory, PlayStation 5, sci fi, science fiction, soundtracks, steam, the last of us, theory, video game adaptations[[A critical analysis on the works of various apocalypse stories, including the new HBO series The Last of Us.]] The apocalypse story is a popular genre in media, with a wide range of works depicting different versions of a world-ending event. These stories can take many forms, from the zombie of George A. Romero’s “Night…
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10 Videogame Characters Inspired By Japanese Folklore
Academia, animal crossing, anime, Anthropology, Art, asia, asian studies, digital communities, folklore, folkloresque, folklorist, japan, japanese cinema, japanese folklore, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, Mythology, nihon shoki, pokemon, popular culture, shinto, shintoism, videogames, writing, yokai, zelda#hinduism, #ontology, #symbology, amaterasu, anime, anthropologist, anthropology, Art, augmented reality, buddhism, Confucianism, confucius, culture, daoism, digital religion, digital sociology, Dissertation, east asian studies, festivals, folklore, folkloresque, folklorist, gamification, gashadokuro, gradschool, halloween, himiko, hotarubi, hungry ghosts, japanese, japanese folklore, japanese mythology, japanese studies, japanese videogames, kanto, kappa, kyoto, literature, mononoke, Mythology, nintendo, nurikabe, ocarina of time, okami, osaka, religions, religious studies, research, shinto, shintoism, shrines, taoism, tendai, Thesis, Travel Blog, videogames, virtual communities, virtual reality, virtual religion, yo-kai watch, yokai, yurei, zeldaChinese and Korean traders introduced Buddhism, Daoism, Hinduism, and the ever present Confucianism while Japan provided various regional myths, legends, and lore. These ingredients were brewed into various and effervescent cultures all across Japan. Each village responding accordingly by pasting outside influences upon their daily lives. These elements were transformed Japan’s landscape and ecosystem and…