I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Talecomparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingAnimals, anime, Cat Protagonist, choices matter, City Life, Complexities of Life, Consequences, curiosity, digital storytelling, Exploration, Fulfillment., Game Development Class, Home Life, Humans, I am Cat, Immersive Experience, Interactive Game, japan, japanese, japanese literature, Joy, Knowledge, Literary Conventions, manga, Meiji, natsume soseki, Non-Canon Literature, Purpose, Search for Meaning, Second Person Narrative, slice of life, soseki, storytelling, The Adventures of Cat, visual novel, visual storytelling, Wisdom, world building
Unleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era JapanArt, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writingArtistic Pursuits, Betrayal, Buddhist Practices, Choice Matters, Court Games, Court Politics, Courtly Love, Deception, Falling Rank, Forbidden Love, Friendship, Gender Roles, Heian Court Life, Historical Fiction, Influence, Interactive Narrative, Intrigue, japanese culture, japanese history, Japanese Traditions, Japanophile, Lady Murasaki, Manipulation, Power Struggles, Rising Rank, Rumor Mill, Sei Shonagon, Shinto Worship, visual novel
“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…