Tag: japanese
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Translating the Hyakunin Isshu: Day 15/100 Emperor Koko
Hello and welcome back to our 100-day journey the legendary Hyakunin Isshu. I’ve missed our ruminations over the stickiness of translation, our wrestling with the ambiguity of localization. In case you missed the last entry, here’s Day 14 of Translating the Hyakunin Isshu and you can catch up on the rest of my project on…
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Introducing Pixel, Ponder, Play: A Journey Through the World of Games, Digital Archaeology, and Literary Theory!
There’s something ethereal about beginning a new semester. Students are hyped up on a cocktail of overstimulated hormones and adrenaline, while educators and admin are bight-eyed and eager to practice their new curriculum. This will last a couple weeks before the novelty wears off and we begin realizing the gravity of of the position we’ve…
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10 Videogame Characters Inspired By Japanese Folklore
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in Academia, animal crossing, anime, Anthropology, Art, asia, asian studies, digital communities, folklore, folkloresque, folklorist, japan, japanese cinema, japanese folklore, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, Mythology, nihon shoki, pokemon, popular culture, shinto, shintoism, videogames, writing, yokai, zeldaChinese and Korean traders introduced Buddhism, Daoism, Hinduism, and the ever present Confucianism while Japan provided various regional myths, legends, and lore. These ingredients were brewed into various and effervescent cultures all across Japan. Each village responding accordingly by pasting outside influences upon their daily lives. These elements were transformed Japan’s landscape and ecosystem and…
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Day 11 of the Hyakunin Isshu: Translating Ancient Japanese Poetry: Unraveling the Essence of Samurai Takamura
Explore the captivating verses of Samurai Takamura as we journey through time, delving into the cultural significance and emotional resonance of this ancient Japanese poetry. Join us in uncovering the linguistic interpretation, preserving the essence of Takamura’s verse while bridging cultural conventions to make his literary legacy accessible to modern readers.
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
