japanese
-
FLCL Retrospective: The Hero’s (Horny) Journey
anime, anthropology, Art, book review, comparative literature, critical analysis, critical theory, culture, fable, fairytale, film studies, film theory, FLCL, folklore, Gux, hero’s journey, japanese, japanese literature, Joseph Campbell, literary analysis, literary studies, lore, manga, media critic, media studies, media theory, myth, Mythology, pop culture, pop culture studies, review, storytelling, surrealism, television, tropes, ui, urban legend, UxFLCL, oh gimme that foo-ri coo-ri. The early 2000’s found me sneaking into my mom’s tv room to catch Adult Swim’s broadcast of a bizarre six-episode… what I would call event, about yet another boy caught up in mecha-madness. Now, before I managed to write this off as some offbrand random wannabe EVA, I found…
-
“An Intellectual Exchange: A Review of 𝐸𝑑𝑜 𝐽𝑎𝑝𝑎𝑛 𝐸𝑛𝑐𝑜𝑢𝑛𝑡𝑒𝑟𝑠 𝑡ℎ𝑒 𝑊𝑜𝑟𝑙𝑑” by James Kin Pong Au
Donald Keene and Shiba Ryōtarō (authors), Tony Gonzalez (translator), Edo Japan Encounters the World: Conversations Between Donald Keene and Shiba … “An Intellectual Exchange: A Review of 𝐸𝑑𝑜 𝐽𝑎𝑝𝑎𝑛 𝐸𝑛𝑐𝑜𝑢𝑛𝑡𝑒𝑟𝑠 𝑡ℎ𝑒 𝑊𝑜𝑟𝑙𝑑” by James Kin Pong Au
-
Wild Lines and Poetic Travels: A Keijiro Suga Reader Edited by Doug Slaymaker This volume of essays and translations analyzes the prodigious and wide… Book Announcement: Wild Lines and Poetic Travels: A Keijro Suga Reader
-
The American Literary Translators Association (ALTA) is offering an Emerging Translator Mentorship Program for 2022, the deadline for which is … Emerging Translator Mentorship Program (deadline 11/30)
-
10 Videogame Characters Inspired By Japanese Folklore
Academia, animal crossing, anime, Anthropology, Art, asia, asian studies, digital communities, folklore, folkloresque, folklorist, japan, japanese cinema, japanese folklore, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, Mythology, nihon shoki, pokemon, popular culture, shinto, shintoism, videogames, writing, yokai, zelda#hinduism, #ontology, #symbology, amaterasu, anime, anthropologist, anthropology, Art, augmented reality, buddhism, Confucianism, confucius, culture, daoism, digital religion, digital sociology, Dissertation, east asian studies, festivals, folklore, folkloresque, folklorist, gamification, gashadokuro, gradschool, halloween, himiko, hotarubi, hungry ghosts, japanese, japanese folklore, japanese mythology, japanese studies, japanese videogames, kanto, kappa, kyoto, literature, mononoke, Mythology, nintendo, nurikabe, ocarina of time, okami, osaka, religions, religious studies, research, shinto, shintoism, shrines, taoism, tendai, Thesis, Travel Blog, videogames, virtual communities, virtual reality, virtual religion, yo-kai watch, yokai, yurei, zeldaChinese and Korean traders introduced Buddhism, Daoism, Hinduism, and the ever present Confucianism while Japan provided various regional myths, legends, and lore. These ingredients were brewed into various and effervescent cultures all across Japan. Each village responding accordingly by pasting outside influences upon their daily lives. These elements were transformed Japan’s landscape and ecosystem and…