Category: user research
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Are educational games effective? How I use Games as Instructional Content
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in Anthropology, artificial intelligence, Artist’s Journey, augmented reality, backpacker, Backpacking, college, columbia missouri, comparative literature, Data Analytics, digital communities, digital humanities, digital storytelling, education, educational game design, educational technology, fundraising, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, instructional design, learning technology, Ludology, Master’s Program, media studies, narrative design, Narratology, serious game, serious games, stream-of-consciousness, teaching english, user research, videogames, writingThis post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how they can be harnessed…
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Playing Skip-Bo: A metaphor, a lesson on life, and a game.
You may or not have noticed by now but I like to overthink things. To stew and ferment a subject and distill it to the nuclear components that make it tick. As a video game researcher and sociologist with an eclectic background, interpreting the card game Skip-Bo through a metaphorical lens presents a unique opportunity…
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Beyond Survival: Music, Cybertext, and Paratext in “The Last of Us. A Three-Part Series
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in Academia, Anthropology, augmented reality, choose your own adventure, creativewriting, critical analysis, Culture, digital communities, digital humanities, digital storytelling, Dissertation, dramaturgy, existentialist, fan studies, fantasy, film review, film studies, flash fiction, folklore, folkloresque, folklorist, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, Globalization, horror, interactive fiction, internet lore, literary fiction, literary nonfiction, Ludology, narrative design, Narratology, performance studies, psychology, ritual, Road Trip, sci fi, scicomm, science fiction, screenwriting, spirituality, storytelling, user research, videogames, writingUnveiling the Hidden Depths of ‘The Last of Us’: A Journey Through its Storytelling Mastery . Welcome to a deep dive into the universe of “The Last of Us,” a landmark in narrative storytelling and a seminal work in the realm of video games. This series explores the intricate layers of its storytelling, gameplay, and…


