Category: gaming
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Immersive Edutainment: Exploring the World of E-Learning with Captivate, Unity, VR, and Mozilla Hub. Game-Based Learning and Buddhism, Obviously.
Discover the groundbreaking synergy of instructional design, virtual reality, and game-based learning in this futuristic exploration of transformative education. Unlock the potential of captivating eLearning experiences with the integration of VR technology and game elements, as we redefine the future of learning. Immerse yourself in this forward-thinking journey, where creativity and innovation converge to revolutionize…
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Kappa Kappa Kappa Kappa Kappa Chamelion, You Come and Go, You come and Go. Several ideas for Integrating East Asian Folklore Into Your Storytelling or next TTRPG Campaign
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in #ThursdayThoughts, Anthropology, digital communities, digital storytelling, fable, fairytale, fan studies, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, Ludology, material culture, narrative design, Narratology, ttrpg, writing, yokaiPrepare to dive into a world of mischievous legends and watery wonders as we unravel the secrets of the kappa in our latest article. Join us on a playful and personal adventure through East Asian folklore, where the line between reality and imagination gets delightfully blurred. Discover the trickery, humor, and haunting tales of these…
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…

