Category: education
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Are educational games effective? How I use Games as Instructional Content
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in Anthropology, artificial intelligence, Artist’s Journey, augmented reality, backpacker, Backpacking, college, columbia missouri, comparative literature, Data Analytics, digital communities, digital humanities, digital storytelling, education, educational game design, educational technology, fundraising, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, instructional design, learning technology, Ludology, Master’s Program, media studies, narrative design, Narratology, serious game, serious games, stream-of-consciousness, teaching english, user research, videogames, writingThis post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how they can be harnessed…
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…


