Category: east asia
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From Scrolls to Presses: Unraveling the Artistic Tapestry of Eastern and Western Printing History
Tracing the Imprints of Print and Media History: A Hegelian Sublation of East and Western Narratives. This compelling article embarks on an enlightening journey through the realms of print and media history, guided by Hegel’s profound concept of sublation. Unravel the contrasting trajectories of East and Western printing traditions, exploring the interplay of cultural, technological,…
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!



