Category: literature
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In the Whispers of Chance Encounters- A Poem, An Essay, and a Confession.
In the ever-spinning world of fleeting encounters, there lies a hidden tapestry of connection. Each glance, each smile shared with a stranger, weaves a story untold, a narrative that pulses with the heartbeat of humanity. These moments, often overlooked in the rush of daily life, hold the essence of our shared experience. They are the…
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Day 2 of Translating the Hyakunin Isshu: Unveiling the Beauty of Nature and Empress Jitō’s Poetic Masterpiece
Explore the fascinating world of ancient Japanese literature and mythology. Discover blogs, videos, and resources that delve into the rich tapestry of Japanese classics, from poetry to historical narratives. Uncover the mysteries of matriarchal societies in prehistoric Japan and delve into the myth and reality surrounding Empress Jito. Embark on a journey through time and…
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…

