Category: folklorist
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Day 13/100 of translating the hyakunin ishuu:
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in 100 days of translation, 百人一首, folklore, folkloresque, folklorist, Hyakunin Isshu, Hyakunin Isshu, Hyakunin Isshu (百人一首), Hyakunin Isshu (百人一首), japan, japanese folklore, japanese language, japanese poetry, language, literary nonfiction, localization, material culture, media studies, Poem, poet, Poetry, poetry lessons, translationDive into Day 13 of the #HyakuninIsshuChallenge as we unravel the poetic beauty of Emperor Yozei’s 13rd poem. This ancient verse takes us to the majestic Tsukuba Peak, where the falling waters of the Minano River hold the depths of love. Join me in exploring the delicate art of translation, where we capture the essence…
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“Soulbound Symphony: Excerpts from the Bohemian Chronicles.” Stories, Poems, and Confessions of Alexander Bacchus
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in Confession, creativewriting, fairytale, fiction, flash fiction, Flash Poem, Flash Poetry, folklore, folkloresque, folklorist, literary fiction, literary nonfiction, memoir, Poem, poet, Poetry, romance, romani, Shakespeare, Story time, storytelling, stream-of-consciousness, the writers life, writingStep into a bohemian monastery in Romania, where destiny led me to uncover the Bacchus Collection—a treasury of poems, essays, and diary entries that immortalize the love of Alexander Bacchus and Shea. Join me as their translator, as we traverse the realms of love, artistry, and the timeless connection between these enigmatic souls. #TranslatorTales #TimelessRomance…
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Kappa Kappa Kappa Kappa Kappa Chamelion, You Come and Go, You come and Go. Several ideas for Integrating East Asian Folklore Into Your Storytelling or next TTRPG Campaign
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in #ThursdayThoughts, Anthropology, digital communities, digital storytelling, fable, fairytale, fan studies, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, Ludology, material culture, narrative design, Narratology, ttrpg, writing, yokaiPrepare to dive into a world of mischievous legends and watery wonders as we unravel the secrets of the kappa in our latest article. Join us on a playful and personal adventure through East Asian folklore, where the line between reality and imagination gets delightfully blurred. Discover the trickery, humor, and haunting tales of these…
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…
