Category: digital storytelling
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From Scrolls to Presses: Unraveling the Artistic Tapestry of Eastern and Western Printing History
Tracing the Imprints of Print and Media History: A Hegelian Sublation of East and Western Narratives. This compelling article embarks on an enlightening journey through the realms of print and media history, guided by Hegel’s profound concept of sublation. Unravel the contrasting trajectories of East and Western printing traditions, exploring the interplay of cultural, technological,…
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Day 4 of Translating the Hyakunin Isshu: Yamabe no Akahito and Nara Period Poetry
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in 100 days of translation, asian studies, 百人一首, digital communities, digital humanities, digital storytelling, Hyakunin Isshu, Hyakunin Isshu, Hyakunin Isshu (百人一首), Hyakunin Isshu (百人一首), japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese poetry, localization, material culture, translationJoin me as we dive into the captivating world of Yamabe no Akahito’s poetry. Discover the ancient verses of the Nara period, explore the cultural significance of these mesmerizing compositions, and witness the art of translating classical Japanese poems for contemporary readers. Embark on this poetic journey and unlock the timeless beauty of Yamabe no…
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Kappa Kappa Kappa Kappa Kappa Chamelion, You Come and Go, You come and Go. Several ideas for Integrating East Asian Folklore Into Your Storytelling or next TTRPG Campaign
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in #ThursdayThoughts, Anthropology, digital communities, digital storytelling, fable, fairytale, fan studies, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, Ludology, material culture, narrative design, Narratology, ttrpg, writing, yokaiPrepare to dive into a world of mischievous legends and watery wonders as we unravel the secrets of the kappa in our latest article. Join us on a playful and personal adventure through East Asian folklore, where the line between reality and imagination gets delightfully blurred. Discover the trickery, humor, and haunting tales of these…
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
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in comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!

