Tag: japanese history
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Translating the Hyakunin Isshu: Day 15/100 Emperor Koko
Hello and welcome back to our 100-day journey the legendary Hyakunin Isshu. I’ve missed our ruminations over the stickiness of translation, our wrestling with the ambiguity of localization. In case you missed the last entry, here’s Day 14 of Translating the Hyakunin Isshu and you can catch up on the rest of my project on…
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Day 14/100 of Translating the Hyakunin Isshu | Verse of Longing: Minamoto no Tōru’s Poetic Legacy
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📚 Day 14 of the Hyakunin Isshu translation challenge is here! We’re exploring the profound verses of Minamoto no Tōru, a poet and statesman from Japan’s storied past. As we delve into the world of classical Japanese poetry, we invite you to journey with us and catch up on the past 13 days of this…
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Day 12 of Translating the Hyakunin Isshu: Sōjō Henjō, of the 36 Poetry Immortals of Japan
Excerpt: Explore the enigmatic world of Sōjō Henjō, a revered poet and Buddhist monk from the Heian period. Join us on a poetic journey as we delve into his waka verses, unlocking the cultural heritage of ancient Japan through modern translation. Immerse yourself in the art of linguistic nuances and cross-cultural exchange, as we preserve…
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Day 2 of Translating the Hyakunin Isshu: Unveiling the Beauty of Nature and Empress Jitō’s Poetic Masterpiece
Explore the fascinating world of ancient Japanese literature and mythology. Discover blogs, videos, and resources that delve into the rich tapestry of Japanese classics, from poetry to historical narratives. Uncover the mysteries of matriarchal societies in prehistoric Japan and delve into the myth and reality surrounding Empress Jito. Embark on a journey through time and…
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…
