anime
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I Am a Cat: Rough Draft for Upcoming Interactive Visual Novel Based on Natsume Soseki’s Beloved Japanese Tale
comparative literature, digital communities, digital storytelling, dramatist, dramaturgy, east asia, east asian studies, education, English, fable, fairytale, film review, folklore, folkloresque, folklorist, game based learning, game development, game Ideas, game studies, games, gaming, Globalization, Graduate Research, graduate school, instructional design, interactive fiction, internet lore, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, kojiki, language, learning technology, literary fiction, literary nonfiction, literature, localization, material culture, media studies, narrative design, Narratology, philosophy, publishing, science fiction, serious games, shinto, shintoism, Short story, spiritual, spirituality, storytelling, stream-of-consciousness, taoism, the university of missouri, the writers life, Thesis, user research, videogames, visual novel, writingAnimals, anime, Cat Protagonist, choices matter, City Life, Complexities of Life, Consequences, curiosity, digital storytelling, Exploration, Fulfillment., Game Development Class, Home Life, Humans, I am Cat, Immersive Experience, Interactive Game, japan, japanese, japanese literature, Joy, Knowledge, Literary Conventions, manga, Meiji, natsume soseki, Non-Canon Literature, Purpose, Search for Meaning, Second Person Narrative, slice of life, soseki, storytelling, The Adventures of Cat, visual novel, visual storytelling, Wisdom, world buildingUnleash Your Inner Feline: The Adventures of Cat – A Visual Novel Game That Explores Life’s Complexities!
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From Mythical Fishermen to Space Cowboys: Tracing the Evolution of Japanese Science Fiction in “Urashima Tarō” and “Cowboy Bebop
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Saint Onii-san (聖☆おにいさん). Understanding the Japanese Strategy of Syncretism
anime, anthropology, Archaeology, buddha, buddhism, Catholicism, Christianity, cinema, confucius, cultural anthropology, daoism, Easter, Eastern enlightenment, Eastern religion, Eastern tradition, enlightenment, grad studies, graduate student, india, India studies, Indian, japan, japanese, Japanese study, japanologist, Jesus, laotzi, manga, media studies, meditation, meditations, messiah, mindfulness, nirvana, religion, religious studies, Sakka muni, salvation, Santori, spiritual, spirituality, world religionsWhen we work as anthropologists, especially we media archaeologists, it is central to question our own interpretations as biased at best. Still, there is work to do. Through our tireless dialogues and humdrum carrying-ons there remains the work of turning lead into gold. This alchemy is anthropology. Learning to see the world for what it…
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FLCL Retrospective: The Hero’s (Horny) Journey
anime, anthropology, Art, book review, comparative literature, critical analysis, critical theory, culture, fable, fairytale, film studies, film theory, FLCL, folklore, Gux, hero’s journey, japanese, japanese literature, Joseph Campbell, literary analysis, literary studies, lore, manga, media critic, media studies, media theory, myth, Mythology, pop culture, pop culture studies, review, storytelling, surrealism, television, tropes, ui, urban legend, UxFLCL, oh gimme that foo-ri coo-ri. The early 2000’s found me sneaking into my mom’s tv room to catch Adult Swim’s broadcast of a bizarre six-episode… what I would call event, about yet another boy caught up in mecha-madness. Now, before I managed to write this off as some offbrand random wannabe EVA, I found…
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10 Videogame Characters Inspired By Japanese Folklore
Academia, animal crossing, anime, Anthropology, Art, asia, asian studies, digital communities, folklore, folkloresque, folklorist, japan, japanese cinema, japanese folklore, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, Mythology, nihon shoki, pokemon, popular culture, shinto, shintoism, videogames, writing, yokai, zelda#hinduism, #ontology, #symbology, amaterasu, anime, anthropologist, anthropology, Art, augmented reality, buddhism, Confucianism, confucius, culture, daoism, digital religion, digital sociology, Dissertation, east asian studies, festivals, folklore, folkloresque, folklorist, gamification, gashadokuro, gradschool, halloween, himiko, hotarubi, hungry ghosts, japanese, japanese folklore, japanese mythology, japanese studies, japanese videogames, kanto, kappa, kyoto, literature, mononoke, Mythology, nintendo, nurikabe, ocarina of time, okami, osaka, religions, religious studies, research, shinto, shintoism, shrines, taoism, tendai, Thesis, Travel Blog, videogames, virtual communities, virtual reality, virtual religion, yo-kai watch, yokai, yurei, zeldaChinese and Korean traders introduced Buddhism, Daoism, Hinduism, and the ever present Confucianism while Japan provided various regional myths, legends, and lore. These ingredients were brewed into various and effervescent cultures all across Japan. Each village responding accordingly by pasting outside influences upon their daily lives. These elements were transformed Japan’s landscape and ecosystem and…