Category: literary fiction
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…
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After a 24-Hour Marathon watching The Nightmare Before Christmas, Eating Oreos, and, Reflecting on Mythology… I Write a Children’s Fable.
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in comparative literature, creativewriting, digital communities, English, fable, fairytale, fan studies, film, film review, film studies, flash fiction, folklore, folkloresque, folklorist, horror, inspiration, interactive fiction, literary fiction, literature, Poem, poet, Poetry, Popular Culture Studies, Story time, storytelling, stream-of-consciousness, the writers life, writingIn the land of shadows and mist, where the moon cast eerie light and laughter echoed in the night, there lived a curious creature, with a face as white as snow and hair as black as coal. Their name was Pan
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The University of Missouri: the Acceptance Letter Arrives. Open it? Burn and Hide?
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in artificial intelligence, artificual intelligence, augmented reality, game based learning, game studies, graduate school, instructional design, interactive fiction, language, learning technology, linguistics, literary fiction, literary nonfiction, literature, Ludology, narrative design, Narratology, serious games, the university of missouri, user research, virtual reality, writingI am thrilled to announce that I have been accepted into the University of Missouri’s Masters Program in Instructional Design and Learning Technologies! This opportunity is a dream come true, and I can’t wait to dive deep into the field of instructional design and learning technologies. One area of research I am particularly excited about…


