Tag: interactive fiction
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The Current State of Games for Learning: Engaging Education Through Play
In recent years, the intersection of gaming and education has sparked a fascinating conversation around how play can enhance learning outcomes. Games for learning, or “serious games,” are not just entertainment anymore—they are becoming powerful tools in classrooms, corporate training, and even personal development. As the demand for engaging, personalized, and adaptive learning grows, game-based…
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Are educational games effective? How I use Games as Instructional Content
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in Anthropology, artificial intelligence, Artist’s Journey, augmented reality, backpacker, Backpacking, college, columbia missouri, comparative literature, Data Analytics, digital communities, digital humanities, digital storytelling, education, educational game design, educational technology, fundraising, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, instructional design, learning technology, Ludology, Master’s Program, media studies, narrative design, Narratology, serious game, serious games, stream-of-consciousness, teaching english, user research, videogames, writingThis post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how they can be harnessed…
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Beyond Survival: Music, Cybertext, and Paratext in “The Last of Us. A Three-Part Series
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in Academia, Anthropology, augmented reality, choose your own adventure, creativewriting, critical analysis, Culture, digital communities, digital humanities, digital storytelling, Dissertation, dramaturgy, existentialist, fan studies, fantasy, film review, film studies, flash fiction, folklore, folkloresque, folklorist, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, Globalization, horror, interactive fiction, internet lore, literary fiction, literary nonfiction, Ludology, narrative design, Narratology, performance studies, psychology, ritual, Road Trip, sci fi, scicomm, science fiction, screenwriting, spirituality, storytelling, user research, videogames, writingUnveiling the Hidden Depths of ‘The Last of Us’: A Journey Through its Storytelling Mastery . Welcome to a deep dive into the universe of “The Last of Us,” a landmark in narrative storytelling and a seminal work in the realm of video games. This series explores the intricate layers of its storytelling, gameplay, and…
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Daily Reading: Naming Conventions, and the 362,880 permutations of tic-tac-toe. On Screenwriting, Character Arcs, and Game Design
This morning, we’re exploring two significant concepts: the importance of good naming conventions in various creative domains, from scriptwriting to coding, and the astonishing multitude of possibilities within a simple tic-tac-toe game—precisely 362,880 possibilities! Imagine the potential for branching narratives here. In fact, this sparks an idea – what if we could craft a game…

