Category: asian studies
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
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in Art, asia, asian studies, choose your own adventure, Confucianism, education, fable, fairytale, folklore, folkloresque, folklorist, game based learning, game Ideas, game studies, gaming, haiku, history, interactive fiction, japan, japanese cinema, japanese folklore, japanese language, japanese literature, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, language, literary fiction, literary nonfiction, literature, Ludology, material culture, narrative design, popular culture, Popular Culture Studies, shinto, shintoism, storytelling, user research, videogames, visual novel, writing“Enter the world of Heian Japan in ‘H.A.I.A.N’, a narrative-driven game where you play as Saki, a young court lady trying to navigate the treacherous waters of court politics. Will you spread rumors to gain favor, or will you stay true to your principles and risk falling in rank? Explore the beauty and culture of…
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Creating a “Matter-verse” for Asean fandom communities with guest-host D.A. Attamimi
4 min read Topics A study on fandoms in Asean, plus Japan, delves into what matters for a fandom, with the resulting concept of “Matter-verse” being a manifestation of the core learnings, says HILL Asean’s Devi Attamimi. Finding a welcoming fandom community is a good opportunity for brands. People in Asean see brands as a…


