Wed. May 1st, 2024

In our study of ontology in the context of Japan, the concept of syncretism assumes a central role. Syncretism can be understood as the capacity to adapt to evolving social, cultural, and environmental circumstances, simplifying complex interactions. It involves the fusion of cultural elements with external influences, a process inherent in the development of personal identity and character. Japan’s historical interactions with China, Korea, and indigenous communities have given rise to a diverse tapestry of folklore, religious practices, and animistic beliefs that defy easy categorization. Ontological perspectives were introduced by Chinese and Korean traders, encompassing Buddhism, Daoism, Hinduism, and the enduring influence of Confucianism. Simultaneously, Japan contributed a wealth of regional myths, legends, and lore.

These elements coalesce into distinct and dynamic cultures, offering solutions to communities across Japan. Each region and hamlet responds uniquely, adopting external influences into their daily lives—some copied and pasted, while others undergo significant transformations. This interplay transforms Japan’s landscape, ecosystem, and gives birth to entirely new generations of deities and belief systems.

What I’m emphasizing here is that the Japan we recognize and celebrate as uniquely “Japanese” is, in reality, a product of successful globalization rooted in the tradition of syncretism. It’s no surprise that, millennia later, in this same landscape, a similar process is unfolding—albeit in the virtual realm.

I’m increasingly intrigued by the intersection of ontology and digital systems, where virtual communities unite around shared beliefs and “beliefs.” Whether it’s in cinema, manga, video games, or novels, this space fascinates me. More information about my thesis will be forthcoming, and I sincerely appreciate the overwhelming enthusiasm and encouragement.

Japanese folklore has exerted a profound influence on video games since the medium’s earliest days. Titles like Pokémon, Super Mario Bros, and Shin Megami Tensei frequently draw inspiration from Japanese yokai (monsters) and kami (deities) to shape character names and designs. However, these examples merely scratch the surface, as evidence of yokai and kami can be found throughout the world of video games. From Animal Crossing to Dark Souls, their presence is so pervasive that it’s nearly impossible to ignore. Today, we will explore eight of the most notable instances.

1. Lickitung (Pokémon)

japanese folklore lickitung.jpg

Pokemon is but one of a handful of videogames utilizing Japanese shrine culture (Pokeballs) and kami encyclopedias (Pokedex). Otherwise known as “the filth licker”, the akaname is a demon frequently portrayed with a huge tongue, and a single claw on each foot. It was reported to frequent bathrooms at night and to lick grime and dirt off the walls and floor. More recently, however, it’s been responsible for sparking the imagination of Japanese artists.

The bipedal Pokémon Lickitung is a sign of this. Its long, prehensile tongue and clawed feet are directly inspired by the akaname. It also enjoys cleaning too, which further connects it to its ancestor.

Worth noting is the fact that Lickitung isn’t the only character to draw on the iconography of this spirit. Yo-Kai Watch also boasts its own variation on the akaname, which is perhaps the more faithful rendition.

2. Kapp’n (Animal Crossing)

japanese folklore kappn.jpg

You might recognize Kapp’n as the green sea turtle who ferries villagers to Tortimer Island in the Animal Crossing games. But did you know that he’s not actually meant to be a turtle at all but a water spirit called a kappa?

Kappas are mischievous spirits said to haunt rivers, ponds and lakes. They were often blamed for drowning horses and in some cases children, so to appease them individuals would throw cucumbers (the kappa’s favorite food) into water prior to bathing or swimming. This would allow them to swim unmolested.

The depiction of the kappa as malevolent has somewhat softened over time. It has instead given way to a more lighthearted representation—one that doesn’t involve murder or drowning. It’s this 20th century reinterpretation of the kappa that inspired the character of Kapp’n in the Animal Crossing games. Similarities between Kapp’n and the kappa include their appearance, their name (in the Japanese version of the game at least) and their mutual love of cucumbers.

3. Whomp (Super Mario 64)

japanese folklore whomp.png

Traditionally the nurikabe was a wall-shaped demon that would impede the way of travelers at night. Only by hitting it in a very specific spot could you pass and carry on along the way. Sound familiar? It should. The nurakabe served as the main inspiration for Whomps in Super Mario 64. Shared characteristics involve its method of elimination—you smash it to pieces by targeting a weak area—and its design, which closely resembles illustrations of the yokai created by the esteemed manga artist Shigeru Mizuki.

4. Gashadokuro “Hungry Ghosts” (Yo-kai Watch 2)

japanese folklore gashadokuro.jpg

Gashadokuros are mythical creatures comprised of the bones of people who have died of starvation. They appear in the Yo-kai Watch series of games, albeit with no mention to their traditional origin.

In the second Yokai-Watch game you encounter a gashadokuro when trying to retrieve a Mr. Epockman capsule from a gashapon machine. Seeing you struggle, this skeletal creature goes out of his way to make the job even more difficult, assuming control of the machine you’re using. To vanquish the demon, you must battle him with your Yo-Kai friends. Should you be successful, you’ll then be rewarded with the capsule that you desire.

18th Century Woodblock: “Souma no furudairi (相馬の古内裏)” also known as “Takiyasha the Witch and the Skeleton Spectre”.

It goes without saying that capsule toys play no part in the original stories about the gashadokuro. His love of gashapon can therefore be seen as an attempt to make the character appeal to a younger demographic. This toy was arguably chosen over other types for having the same pre-fix as the demon’s name.

5. Quelaag (Dark Souls)

japanese folklore quelaag.jpg

The mythical Quelaag or “whore spider” is found throughout Japanese culture. Commonly portrayed as a spider that assumes the form of a beautiful woman to ensnare passers-by, it’s been responsible for inspiring a slew of humanoid spiders throughout the years. Quelaag from Dark Souls, for example, is based on this mythical beast. From the waist up she appears to be an attractive female, though her lower body betrays her more sinister nature.

It’s worth mentioning that she isn’t the sole example of a jor?gumo in gaming too. The videogame Okami is also notable for featuring a character with both human and spider characteristics.

6. Amaterasu (Okami)

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Okami isn’t shy about the influence of Japanese folklore on its narrative. Amaterasu, the protagonist, is very clearly modeled after the kami of the same name that appears in the Shinto religion. In the game, Amaterasu’s role is to combat Orochi, an 8-headed dragon demon. Awoken from her slumber through the use of a magical mirror, she’s ordered to locate the Celestial Brush gods, to master new powers and restore the world to normal.

The videogame Okami is somewhat unusual in that it presents Amaterasu as a white wolf—something not referenced in any historical text. That doesn’t devalue the experience, though, as there’s tons of familiar iconography on display elsewhere. Examples include the magical mirror used to free Amaterasu and the blade of Kusanagi needed to slay Orochi.

8. Himiko (Rise of the Tomb Raider)

Himiko – Left: Tomb Raider, 2013 // Right: Historic Japanese Woodblock, Date ????

According to the Chinese travel record, the Gishi no Wajiden, Empress Himiko (卑弥呼, c. 170–248 AD) aka Shingi Waō (親魏倭王, “Ruler of Wa, Friend of Wei”) – aka Pimiko – was the ruler of a place called Yamatai. The Yamatai court appears in several ancient Japanese documents and is considered to have been a prosperous center of Japanese culture in the past. However, the exact location of Yamatai is unknown.

The Japanese people of Wa [倭人] dwell in the middle of the ocean on the mountainous islands southeast of [the prefecture of] Tai-fang. They formerly comprised more than one hundred communities. During the Han dynasty, [Wa envoys] appeared at the Court; today, thirty of their communities maintain intercourse [with us] through envoys and scribes. [5]

c. 180-280 CE. Volume 30 of the “Book of Wei” (魏書) of the Records of the Three Kingdoms (三国志).[4] This section is the first description of Himiko (Pimiko) and Yamatai

9. Amanojaku (Shin Megami Tensai)

japanese folklore Amanojaku.jpg

One of the more chilling monsters on the list, the amanojaku was thought to provoke people into doing evil deeds against their will, as well as devouring human beings before wearing their skin. It makes an appearance in the videogame Shin Megami Tensei.

Returning home, Kazuya discovers his mother acting weird. She bids him to come closer, but something isn’t right; a monstrous voice emanates from the familiar figure. Realizing the form in front of him isn’t actually his mother, he demands it reveal itself. Shedding its disguise, the creature then transforms, claiming to be an amanojaku.

10. “Creepy Hand Thing” (The Legend of Zelda: Majora’s Mask)

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In Stock Pott Inn, in East Clock Town, you may want to think twice about using the lavatory. Why? Simply put, it’s home to a demon known as an aka manto.

Traditionally, the aka manto is portrayed as a hand extending out of a toilet. In a ghostly voice, they’ve been known to ask visitors in the past to pick between blue and red paper. If the person answers blue it is said that they’ll die by strangulation. But if they answer red it’s stated that they’ll be torn to shreds.

Rather than killing those who come across it, the aka manto in The Legend of Zelda: Majora’s Mask offers rewards to anyone who gives it paper. It isn’t as malicious as the classic portrayal outlined above. Though that still doesn’t prevent it from being an unsettling presence.

What feature, creatures, and allusions have you encountered in popular culture? Let me know in the links below!

By Nicholas Andriani

"I'M A NARRATIVE DESIGNER, GAME WRITER & STORY CONSULTANT I CRAFT IMMERSIVE WORLDS, AND I BRING STORIES TO LIFE. WITH A KEYBOARD IN HAND, I TRANSVERSE MYSTERIOUS WORLDS, FROM ANCIENT FANTASY REALMS TO FUTURISTIC GALAXIES, AND I NAVIGATE THE HIDDEN ALLEYS OF DYSTOPIAN CITYSCAPES. ALL IN A DAY'S WORK." Part-time Cheesemonger Learning Technology and Design + Interactive Writing + Game Studies + English + 日本語 @mizzou

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