Category: Academia
-

A Journey Through 2023: Stories, Games, and Adventures
—
by
in 100 Days of Sketching, 100 days of translation, Academia, Confession, creativewriting, essay, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, Hyakunin Isshu, Hyakunin Isshu (百人一首), illustration, Kansas City, knausgaard, narrative design, Poetry, Story time, storytelling, studio zuhno, the university of missouri, writing1. 📚 Excited to kick off the new year with my #graduatestudies in Narrative Design and Game Studies at the University of Missouri! 🎮🎓 #BackToSchool 2. 🎮🖥️ Launched Studio Zuhno, an interactive media developer! Follow our journey at Ludonarrative Chronicles. 📝✨ #GameDev #InteractiveMedia 3. 🍿 Popcorn Jr. game update: Narrative design is underway, and we’re…
-

Beyond Survival: Music, Cybertext, and Paratext in “The Last of Us. A Three-Part Series
—
by
in Academia, Anthropology, augmented reality, choose your own adventure, creativewriting, critical analysis, Culture, digital communities, digital humanities, digital storytelling, Dissertation, dramaturgy, existentialist, fan studies, fantasy, film review, film studies, flash fiction, folklore, folkloresque, folklorist, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, Globalization, horror, interactive fiction, internet lore, literary fiction, literary nonfiction, Ludology, narrative design, Narratology, performance studies, psychology, ritual, Road Trip, sci fi, scicomm, science fiction, screenwriting, spirituality, storytelling, user research, videogames, writingUnveiling the Hidden Depths of ‘The Last of Us’: A Journey Through its Storytelling Mastery . Welcome to a deep dive into the universe of “The Last of Us,” a landmark in narrative storytelling and a seminal work in the realm of video games. This series explores the intricate layers of its storytelling, gameplay, and…
-

10 Videogame Characters Inspired By Japanese Folklore
—
by
in Academia, animal crossing, anime, Anthropology, Art, asia, asian studies, digital communities, folklore, folkloresque, folklorist, japan, japanese cinema, japanese folklore, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, Mythology, nihon shoki, pokemon, popular culture, shinto, shintoism, videogames, writing, yokai, zeldaChinese and Korean traders introduced Buddhism, Daoism, Hinduism, and the ever present Confucianism while Japan provided various regional myths, legends, and lore. These ingredients were brewed into various and effervescent cultures all across Japan. Each village responding accordingly by pasting outside influences upon their daily lives. These elements were transformed Japan’s landscape and ecosystem and…
-

Immersive Edutainment: Exploring the World of E-Learning with Captivate, Unity, VR, and Mozilla Hub. Game-Based Learning and Buddhism, Obviously.
Discover the groundbreaking synergy of instructional design, virtual reality, and game-based learning in this futuristic exploration of transformative education. Unlock the potential of captivating eLearning experiences with the integration of VR technology and game elements, as we redefine the future of learning. Immerse yourself in this forward-thinking journey, where creativity and innovation converge to revolutionize…

