Category: game studies
-

The Current State of Games for Learning: Engaging Education Through Play
In recent years, the intersection of gaming and education has sparked a fascinating conversation around how play can enhance learning outcomes. Games for learning, or “serious games,” are not just entertainment anymore—they are becoming powerful tools in classrooms, corporate training, and even personal development. As the demand for engaging, personalized, and adaptive learning grows, game-based…
-

Join the Pokémon Mythology Project!
—
by
in Culture, digital communities, digital humanities, fan studies, folklore, folkloresque, folklorist, game studies, games, gaming, japanese folklore, japanese mythology, japanese video games, japanese videogames, language, Ludology, material culture, media studies, pokemon, popular culture, Popular Culture Studies, psychology, worldbuildingWelcome, Pokémon Fans! Are you passionate about Pokémon and fascinated by the rich lore and mythology that underpin these amazing creatures? We’re embarking on an exciting project to explore the connections between real-world myths and Pokémon, and we need your help! What I’m Looking For: We want to hear from YOU! Whether you’re a seasoned…
-

Are educational games effective? How I use Games as Instructional Content
—
by
in Anthropology, artificial intelligence, Artist’s Journey, augmented reality, backpacker, Backpacking, college, columbia missouri, comparative literature, Data Analytics, digital communities, digital humanities, digital storytelling, education, educational game design, educational technology, fundraising, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, instructional design, learning technology, Ludology, Master’s Program, media studies, narrative design, Narratology, serious game, serious games, stream-of-consciousness, teaching english, user research, videogames, writingThis post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how they can be harnessed…
-

A Journey Through 2023: Stories, Games, and Adventures
—
by
in 100 Days of Sketching, 100 days of translation, Academia, Confession, creativewriting, essay, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, Hyakunin Isshu, Hyakunin Isshu (百人一首), illustration, Kansas City, knausgaard, narrative design, Poetry, Story time, storytelling, studio zuhno, the university of missouri, writing1. 📚 Excited to kick off the new year with my #graduatestudies in Narrative Design and Game Studies at the University of Missouri! 🎮🎓 #BackToSchool 2. 🎮🖥️ Launched Studio Zuhno, an interactive media developer! Follow our journey at Ludonarrative Chronicles. 📝✨ #GameDev #InteractiveMedia 3. 🍿 Popcorn Jr. game update: Narrative design is underway, and we’re…
