Tag: narrative design
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Protected: Introducing “Lu and Monie Glow Up” – Writing a New Animated Series About Found Families, Neurodivergence, and Living Artfully
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A Writer’s Credo Free Printable
This article explores the philosophy behind a daily writing practice, emphasizing that writing is not about waiting for inspiration but rather about the discipline and compulsion to put ideas on the page regularly. Drawing parallels to physical exercises like yoga or playing an instrument, the article suggests that writing is a practice that must be…
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The Current State of Games for Learning: Engaging Education Through Play
In recent years, the intersection of gaming and education has sparked a fascinating conversation around how play can enhance learning outcomes. Games for learning, or “serious games,” are not just entertainment anymore—they are becoming powerful tools in classrooms, corporate training, and even personal development. As the demand for engaging, personalized, and adaptive learning grows, game-based…
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Are educational games effective? How I use Games as Instructional Content
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in Anthropology, artificial intelligence, Artist’s Journey, augmented reality, backpacker, Backpacking, college, columbia missouri, comparative literature, Data Analytics, digital communities, digital humanities, digital storytelling, education, educational game design, educational technology, fundraising, game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, instructional design, learning technology, Ludology, Master’s Program, media studies, narrative design, Narratology, serious game, serious games, stream-of-consciousness, teaching english, user research, videogames, writingThis post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how they can be harnessed…
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In Defense of Play: A rereading of Caillois’ “Man, Play, and Games”
Groos came to seein play the guarantor of youth: “Animals also do not play because they are young; they are young because they have toplay.”82 He therefore distinguished play activity involving (a) the sensory apparatus (the sense of touch,heat, taste, odor, hearing, color, shape, movement, etc.); (b )the motor apparatus (feeling about, destruction and analysis,construction…