anthropology
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FLCL Retrospective: The Hero’s (Horny) Journey
anime, anthropology, Art, book review, comparative literature, critical analysis, critical theory, culture, fable, fairytale, film studies, film theory, FLCL, folklore, Gux, hero’s journey, japanese, japanese literature, Joseph Campbell, literary analysis, literary studies, lore, manga, media critic, media studies, media theory, myth, Mythology, pop culture, pop culture studies, review, storytelling, surrealism, television, tropes, ui, urban legend, UxFLCL, oh gimme that foo-ri coo-ri. The early 2000’s found me sneaking into my mom’s tv room to catch Adult Swim’s broadcast of a bizarre six-episode… what I would call event, about yet another boy caught up in mecha-madness. Now, before I managed to write this off as some offbrand random wannabe EVA, I found…
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4 min read Topics A study on fandoms in Asean, plus Japan, delves into what matters for a fandom, with the resulting concept of “Matter-verse” being a manifestation of the core learnings, says HILL Asean’s Devi Attamimi. Finding a welcoming fandom community is a good opportunity for brands. People in Asean see brands as a…
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Together we will create brave spaceBecause there is no such thing as a “safe space”We exist in the real worldWe all carry scars and we have all caused wounds.In this spaceWe seek to turn down the volume of the outside world.We amplify voices that fight to be heard elsewhere,We call each other to more truth…
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10 Videogame Characters Inspired By Japanese Folklore
Academia, animal crossing, anime, Anthropology, Art, asia, asian studies, digital communities, folklore, folkloresque, folklorist, japan, japanese cinema, japanese folklore, japanese mythology, japanese video games, japanese videogames, jrpg, kojiki, Mythology, nihon shoki, pokemon, popular culture, shinto, shintoism, videogames, writing, yokai, zelda#hinduism, #ontology, #symbology, amaterasu, anime, anthropologist, anthropology, Art, augmented reality, buddhism, Confucianism, confucius, culture, daoism, digital religion, digital sociology, Dissertation, east asian studies, festivals, folklore, folkloresque, folklorist, gamification, gashadokuro, gradschool, halloween, himiko, hotarubi, hungry ghosts, japanese, japanese folklore, japanese mythology, japanese studies, japanese videogames, kanto, kappa, kyoto, literature, mononoke, Mythology, nintendo, nurikabe, ocarina of time, okami, osaka, religions, religious studies, research, shinto, shintoism, shrines, taoism, tendai, Thesis, Travel Blog, videogames, virtual communities, virtual reality, virtual religion, yo-kai watch, yokai, yurei, zeldaChinese and Korean traders introduced Buddhism, Daoism, Hinduism, and the ever present Confucianism while Japan provided various regional myths, legends, and lore. These ingredients were brewed into various and effervescent cultures all across Japan. Each village responding accordingly by pasting outside influences upon their daily lives. These elements were transformed Japan’s landscape and ecosystem and…