Category: east asian studies
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A Reader Responds to Persona 5: Gaming as a Rite and Site of Passage (New Series on Meta-Psychology, Social Cognition, and Individuation)
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in Academia, artificial intelligence, artificual intelligence, asian studies, augmented reality, comparative literature, Culture, digital communities, east asian studies, fairytale, festival, film studies, folklore, folkloresque, folklorist, game based learning, game studies, gaming, Graduate Research, graduate school, instructional design, interactive fiction, japanese cinema, japanese video games, japanese videogames, jrpg, literary fiction, Ludology, media studies, narrative design, psychology, religious studies, spiritual, spirituality, storytelling, stream-of-consciousness, user research, videogames, virtual realityIn Persona 5, the main characters are a group of high school students who discover that they possess the power to enter a parallel world called the “Metaverse,” where they can confront and overcome the distorted desires of adults. Through their experiences in the Metaverse, the characters undergo a process of individuation, which is the…