Tag: video games
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The Current State of Games for Learning: Engaging Education Through Play
In recent years, the intersection of gaming and education has sparked a fascinating conversation around how play can enhance learning outcomes. Games for learning, or “serious games,” are not just entertainment anymore—they are becoming powerful tools in classrooms, corporate training, and even personal development. As the demand for engaging, personalized, and adaptive learning grows, game-based…
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In Defense of Play: A rereading of Caillois’ “Man, Play, and Games”
Groos came to seein play the guarantor of youth: “Animals also do not play because they are young; they are young because they have toplay.”82 He therefore distinguished play activity involving (a) the sensory apparatus (the sense of touch,heat, taste, odor, hearing, color, shape, movement, etc.); (b )the motor apparatus (feeling about, destruction and analysis,construction…
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Level 4: Reflecting on the Game Design Journey of “Trail Guardian: The Ranger’s Journey”
As I navigate through the process of designing “Trail of the Guard: Ranger’s Journey” (TotG), I find myself confounded and delighted in the complexities of digital game creation. I’d like to take a moment to consider three major perspectives.. Reflection on Game Mechanics Design As I navigate through the process of designing “Trail of the…
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Playing Skip-Bo: A metaphor, a lesson on life, and a game.
You may or not have noticed by now but I like to overthink things. To stew and ferment a subject and distill it to the nuclear components that make it tick. As a video game researcher and sociologist with an eclectic background, interpreting the card game Skip-Bo through a metaphorical lens presents a unique opportunity…

