Tag: games
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In Defense of Play: A rereading of Caillois’ “Man, Play, and Games”
Groos came to seein play the guarantor of youth: “Animals also do not play because they are young; they are young because they have toplay.”82 He therefore distinguished play activity involving (a) the sensory apparatus (the sense of touch,heat, taste, odor, hearing, color, shape, movement, etc.); (b )the motor apparatus (feeling about, destruction and analysis,construction…
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10 Quotes to Design By: Narrative Design, Game Design, Interior Design, A One-Size-Fits-Most Approach
10… well that’s for you to decide! Let’s hear all about the design traits and quotes that I’ve failed to mention. Comment below, I’d love your responses. Cheers, Bumi
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10 Quotes to Design By: Narrative Design, Game Design, Interior Design, A One-Size-Fits-Most Approach
10… well that’s for you to decide! Let’s hear all about the design traits and quotes that I’ve failed to mention. Comment below, I’d love your responses. Cheers, Bumi
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Level 4: Reflecting on the Game Design Journey of “Trail Guardian: The Ranger’s Journey”
As I navigate through the process of designing “Trail of the Guard: Ranger’s Journey” (TotG), I find myself confounded and delighted in the complexities of digital game creation. I’d like to take a moment to consider three major perspectives.. Reflection on Game Mechanics Design As I navigate through the process of designing “Trail of the…
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Playing Skip-Bo: A metaphor, a lesson on life, and a game.
You may or not have noticed by now but I like to overthink things. To stew and ferment a subject and distill it to the nuclear components that make it tick. As a video game researcher and sociologist with an eclectic background, interpreting the card game Skip-Bo through a metaphorical lens presents a unique opportunity…
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Calling for Your Input: Shaping the Future of a Meaningful Game with the National Science Foundation
Roam On Me is an emotionally driven, narrative-focused game that immerses players in the experiences of Romani individuals facing challenges of migration, discrimination, and cultural preservation. The game uses interactive storytelling and educational elements to promote empathy, understanding, and awareness.