Category: game design
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Navigating Identity and Agency in Virtual Worlds: A Comparative Analysis of ‘Paralives’ and Simulators
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in game based learning, game design, game development, game Ideas, game review, game studies, game writing, game-based learning, games, gaming, learning technology, Ludology, media, media studies, Mythology, narrative design, Narratology, philosophy, popular culture, Popular Culture Studies, psychology, screenwriting, scriptwriting, serious games, storytelling, the university of missouri, Thought Provoking, virtual reality, worldbuilding, writingDive into the virtual world of ‘Paralives’ and similar simulators as we unravel the intricate threads of identity, agency, and performativity. Explore the dynamic interplay between players’ choices, their digital avatars (‘parafolk’), and the philosophical underpinnings that shape their virtual existence. Join us on a journey through the realms of virtual identity construction, labor within…
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Being Jobless, Taking Quests, and The Art and Value of Writing Spec Scripts Evolving Existing Franchises. Part 1 of WorldBuilders and LoreKeepers
As I continue down this path of joblessness in search of the next gig, I find myself taking bolder steps—contacting studios that, in the past, scared me due to their sheer industry prowess. I applied and interviewed with Pokémon, wrote several scripts for Blizzard Entertainment, Larian, and Sebastian. I’ve translated preliminary test documents for Sega…