Category: game-based learning
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10 Quotes to Design By: Narrative Design, Game Design, Interior Design, A One-Size-Fits-Most Approach
10… well that’s for you to decide! Let’s hear all about the design traits and quotes that I’ve failed to mention. Comment below, I’d love your responses. Cheers, Bumi
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10 Quotes to Design By: Narrative Design, Game Design, Interior Design, A One-Size-Fits-Most Approach
10… well that’s for you to decide! Let’s hear all about the design traits and quotes that I’ve failed to mention. Comment below, I’d love your responses. Cheers, Bumi
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Level 4: Reflecting on the Game Design Journey of “Trail Guardian: The Ranger’s Journey”
As I navigate through the process of designing “Trail of the Guard: Ranger’s Journey” (TotG), I find myself confounded and delighted in the complexities of digital game creation. I’d like to take a moment to consider three major perspectives.. Reflection on Game Mechanics Design As I navigate through the process of designing “Trail of the…
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Unleashing the Power of Storytelling in Video Games: Insights from Hannah Nicklin”
The fact that I’ve somehow overlooked Hannah Nicklin’s prescriptive techniques on world building and storytelling… well I’m embarrassed. But to think of the time I could have saved throughout the process of dragging, assimilating, and developing worlds by applying her techniques. A colleague recently introduced me to her book “Writing for Games: Theory and Practice,”…
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Playing Skip-Bo: A metaphor, a lesson on life, and a game.
You may or not have noticed by now but I like to overthink things. To stew and ferment a subject and distill it to the nuclear components that make it tick. As a video game researcher and sociologist with an eclectic background, interpreting the card game Skip-Bo through a metaphorical lens presents a unique opportunity…
