BOOKS

Primary areas of research and writing:

My work primarily seeks to bridge the gap between narrative, play, and learning, creating immersive experiences rooted in both theory and practice.

  • Material culture studies
  • Urban history
  • Environmental history

1.Educational Game Design: Developing and studying game mechanics and interactivity to support and enhance learning outcomes.

2.Narrative Learning: Exploring how storytelling in games and simulations fosters engagement, critical thinking, and retention.

3.Interactive Simulations: Creating immersive experiences where players learn through decision-making and scenario-based learning.

4.Information Behavior and Digital Humanities: Investigating how people interact with information in digital spaces, with an emphasis on applying findings to game-based learning environments.

5.Emerging Technologies in Learning: Examining how technologies like AI, VR, and microgames can transform traditional and digital learning spaces, making education more accessible and engaging.

  • Works in Progress and manuscripts. I am currently seeking representation.
  • The Outsider (a novel): This is my current project for which I have a working manuscript and am seeking representation.
  • Middle Bohemia (memoir + travels pt. 1)
  • Everything Zen (memoir + travels pt. 2)
  • The Rug Slinger (ya fantasy + potential graphic novel)
  • It Takes a Village, and Other Cautionary Tales (the grimmest children’s tales)
  • Mondo Bizarro (a novella/war criticism)
  • Harvest Moon (a novel)
  • The Book of Names: Poetry and Essays
  • Congratulations On Your Funeral: A Divine Comedy (retelling of Dante’s Divine Comedy)
  • Nanny-Nanny Baba (A Satire on xenophobia, prejudice and religion.)
  • The Muse & the Misanthropist (a novel)