Primary areas of research and writing:
My work primarily seeks to bridge the gap between narrative, play, and learning, creating immersive experiences rooted in both theory and practice.
1.Educational Game Design: Developing and studying game mechanics and interactivity to support and enhance learning outcomes.
2.Narrative Learning: Exploring how storytelling in games and simulations fosters engagement, critical thinking, and retention.
3.Interactive Simulations: Creating immersive experiences where players learn through decision-making and scenario-based learning.
4.Information Behavior and Digital Humanities: Investigating how people interact with information in digital spaces, with an emphasis on applying findings to game-based learning environments.
5.Emerging Technologies in Learning: Examining how technologies like AI, VR, and microgames can transform traditional and digital learning spaces, making education more accessible and engaging.
- The Outsider (a novel): This is my current project for which I have a working manuscript and am seeking representation.
- Middle Bohemia (memoir + travels pt. 1)
- Everything Zen (memoir + travels pt. 2)
- The Rug Slinger (ya fantasy + potential graphic novel)
- It Takes a Village, and Other Cautionary Tales (the grimmest children’s tales)
- Mondo Bizarro (a novella/war criticism)
- Harvest Moon (a novel)
- The Book of Names: Poetry and Essays
- Congratulations On Your Funeral: A Divine Comedy (retelling of Dante’s Divine Comedy)
- Nanny-Nanny Baba (A Satire on xenophobia, prejudice and religion.)
- The Muse & the Misanthropist (a novel)

