Ranciere’s “The Ignorant Schoolmaster” (1987) is a seminal work in the field of education and has been widely discussed and debated within the realm of game studies. The book presents a unique approach to teaching and learning, in which the teacher is seen as an “ignorant schoolmaster” who is able to lead their students to knowledge through their own ignorance.
One of the key arguments in Ranciere’s book is that traditional methods of teaching, in which the teacher is seen as the ultimate authority and the source of all knowledge, are ineffective and limiting. Instead, Ranciere posits that a more egalitarian approach, in which the teacher and students work together to discover knowledge, is much more effective.
In the context of game studies, Ranciere’s ideas can be applied to the way in which games are designed and how players interact with them. Many games rely heavily on a traditional, authoritative approach, in which the player is given a set of rules and objectives to follow. However, Ranciere’s ideas suggest that a more open-ended, exploratory approach would be more engaging and rewarding for players.
One of the major criticisms of Ranciere’s work is that it can be difficult to implement in practice. Critics argue that it is difficult to truly achieve an egalitarian relationship between teacher and student, and that the idea of the “ignorant schoolmaster” is idealistic and unrealistic.
Overall, Ranciere’s “The Ignorant Schoolmaster” is an important and thought-provoking work that has had a significant impact on the field of education and has relevance for the field of game studies as well. While it may be difficult to put into practice, the ideas presented in the book provide valuable food for thought for game designers and educators alike.
What learning theory aligns with ranciere’s school of thought?
Ranciere’s ideas about teaching and learning align with the constructivist learning theory.
Constructivism is a theory of learning that emphasizes the active role of the learner in constructing their own knowledge and understanding. According to constructivism, learners actively make sense of new information by relating it to their existing knowledge and experiences. This process is facilitated by a teacher or facilitator who acts as a guide, rather than a traditional authority figure.
Ranciere’s idea of the “ignorant schoolmaster” fits well with this constructivist approach. The teacher is seen as an equal partner in the learning process, rather than the source of all knowledge. They are not expected to have all the answers, but instead work alongside the students to discover and construct knowledge together.
Additionally, constructivism also emphasizes that learning is an active process where learners construct their own understanding, rather than having information passively transferred to them. This aligns with Ranciere’s ideas that students need to be active participants in the learning process, and not passive recipients of information.
In summary, Ranciere’s ideas align with constructivism learning theory, as they both emphasizes on active role of learners and the presence of a facilitator rather than an authority figure.
How might cognitivist theory of learning be applied to promote multiculturalism and cultural awareness in an elearning course
Cognitivist theory of learning emphasizes the cognitive processes involved in learning, such as perception, memory, and problem-solving. It suggests that learners actively construct knowledge and understanding through mental processes, and that these processes can be systematically studied and understood.
One way in which cognitivist theory could be applied to promote multiculturalism and cultural awareness in an elearning course is through the use of cognitive strategies that encourage learners to actively engage with and reflect on different cultures and perspectives. For example, a course could use activities such as:
- Cultural comparison: Encourage learners to compare and contrast different cultures and their customs, values, and beliefs. This can help learners understand and appreciate the diversity of perspectives.
- Perspective-taking: Encourage learners to adopt different perspectives and try to understand and appreciate the perspectives of people from other cultures. This can help learners develop empathy and understanding.
- Reflection: Encourage learners to reflect on their own attitudes, beliefs, and biases and how they might be affected by their cultural background. This can help learners become more aware of their own cultural lens and how it might influence their interactions with people from other cultures.
- Problem-solving: Encourage learners to solve problems and complete activities that require them to think critically and creatively about cultural issues. This can help learners develop the skills needed to navigate and appreciate cultural diversity in real-world situations.
Overall, by using cognitive strategies that encourage active engagement, reflection, and problem-solving, an elearning course can help learners develop a deeper understanding and appreciation of multiculturalism and cultural awareness.
Now, let’s develop a lesson plan for promoting cultural awareness using instructional design practices, backwards designed, and cognitivist learning theory
Lesson Title: “Promoting Cultural Awareness: Understanding and Appreciating Diversity”
Objective: By the end of this lesson, learners will be able to understand and appreciate the diversity of perspectives, customs, values, and beliefs of different cultures.
Instructional Design Practices:
- Backwards design: The lesson is designed by starting with the desired outcome and working backwards to design the instruction and assessment.
- Cognitivist learning theory: The instruction and activities are designed to actively engage learners in mental processes such as perception, memory, and problem-solving, to facilitate the construction of knowledge and understanding.
Lesson Outline:
- Introduction (10 minutes):
- Begin the lesson by explaining the objective and the importance of cultural awareness in today’s globalized world.
- Introduce the concept of cultural diversity and the different dimensions of culture, such as customs, values, beliefs, and perspectives.
- Cultural Comparison (20 minutes):
- Divide the class into small groups and assign each group a different culture to research.
- Have each group create a presentation that compares and contrasts the culture they have researched with the culture of their own.
- Allow time for each group to present their findings and for the class to ask questions and discuss the similarities and differences between the cultures.
- Perspective-taking (20 minutes):
- Divide the class into small groups and assign each group a scenario involving a cultural conflict.
- Have each group brainstorm possible solutions to the scenario from the perspective of different cultural groups involved.
- Allow time for each group to present their solutions and for the class to discuss the different perspectives and the potential impact of different solutions.
- Reflection (15 minutes):
- Have learners reflect on their own attitudes, beliefs, and biases and how they might be affected by their cultural background.
- Encourage learners to share their reflections with the class and discuss the impact of cultural background on perspectives and attitudes.
- Problem-solving (20 minutes):
- Provide learners with a real-world scenario involving cultural diversity and have them work in groups to come up with a solution.
- Allow time for each group to present their solution and for the class to discuss the problem-solving process and the potential impact of different solutions.
- Conclusion (5 minutes):
- Summarize the main points of the lesson and the importance of understanding and appreciating cultural diversity.
- Encourage learners to continue learning about different cultures and perspectives.
Assessment:
- Learners will be assessed on their understanding and appreciation of cultural diversity through the following methods:
- Participation in group discussions and presentations
- Reflection on their own attitudes and beliefs
- Problem-solving in a real-world scenario involving cultural diversity
Note: This is an example of how a lesson plan can be designed using instructional design practices, backwards design, and cognitivist learning theory to promote cultural awareness. The lesson can be adapted to different contexts, cultures, and levels of learners.
Create a design document for such a learning project
Design Document: “Promoting Cultural Awareness: Understanding and Appreciating Diversity”
Overview: This project aims to design an e-learning course that promotes cultural awareness and understanding by teaching learners about different cultures, customs, values, and beliefs. The course will use instructional design practices, backwards design, and cognitivist learning theory to actively engage learners in mental processes and facilitate the construction of knowledge and understanding.
Learning Outcomes:
- Understand and appreciate the diversity of perspectives, customs, values, and beliefs of different cultures.
- Develop empathy and understanding for people from other cultures.
- Reflect on their own attitudes, beliefs, and biases and how they might be affected by their cultural background.
- Develop skills needed to navigate and appreciate cultural diversity in real-world situations.
Instructional Design:
- Backwards design: The course is designed by starting with the desired outcome and working backwards to design the instruction and assessment.
- Cognitivist learning theory: The instruction and activities are designed to actively engage learners in mental processes such as perception, memory, and problem-solving, to facilitate the construction of knowledge and understanding.
Content:
- Introduction: Explain the objective and the importance of cultural awareness in today’s globalized world. Introduce the concept of cultural diversity and the different dimensions of culture, such as customs, values, beliefs, and perspectives.
- Cultural Comparison: Divide the class into small groups and assign each group a different culture to research. Have each group create a presentation that compares and contrasts the culture they have researched with the culture of their own. Allow time for each group to present their findings and for the class to ask questions and discuss the similarities and differences between the cultures.
- Perspective-taking: Divide the class into small groups and assign each group a scenario involving a cultural conflict. Have each group brainstorm possible solutions to the scenario from the perspective of different cultural groups involved. Allow time for each group to present their solutions and for the class to discuss the different perspectives and the potential impact of different solutions.
- Reflection: Have learners reflect on their own attitudes, beliefs, and biases and how they might be affected by their cultural background. Encourage learners to share their reflections with the class and discuss the impact of cultural background on perspectives and attitudes.
- Problem-solving: Provide learners with a real-world scenario involving cultural diversity and have them work in groups to come up with a solution. Allow time for each group to present their solution and for the class to discuss the problem-solving process and the potential impact of different solutions.
- Conclusion: Summarize the main points of the course and the importance of understanding and appreciating cultural diversity. Encourage learners to continue learning about different cultures and perspectives.
Assessment:
- Learners will be assessed on their understanding and appreciation of cultural diversity through the following methods:
- Participation in group discussions and presentations
- Reflection on their own attitudes and beliefs
- Problem-solving in a real-world scenario involving cultural diversity
Technology and Resources:
- E-learning platform: The course will be designed and delivered through an e-learning platform, such as Blackboard or Canvas.
- Media resources: The course will use a variety of media resources such as videos, images, and audio files to support the instruction and activities.
- Research resources: The course will provide learners with access to a variety of research resources such as articles, books, and websites to support the research and presentation of different cultures.
Conclusion: This design document outlines the design and development of an e-learning course that promotes cultural awareness and understanding by teaching learners about different cultures, customs, values, and
Now, Develop a curriculum for a language learning opportunity outside of language learning classes by using ranciere’s approach by teaching, for example, Japanese to English speakers by teaching them to write poetry in Japanese
Curriculum: “Exploring Japanese Literature: A Language Learning Opportunity”
Overview: This curriculum is designed to provide English speakers with an opportunity to learn Japanese through the study and practice of Japanese poetry. By using Ranciere’s approach of the “ignorant schoolmaster,” the curriculum encourages learners to actively engage in the process of language learning and the construction of knowledge, rather than relying on the teacher as the sole source of knowledge.
Learning Outcomes:
- Understand and appreciate the literary and cultural context of Japanese poetry.
- Develop an understanding of the grammar, vocabulary, and literary conventions of Japanese through the study and practice of poetry.
- Develop skills in reading, writing, and translating Japanese poetry.
- Reflect on their own language learning process and develop a sense of agency in the construction of knowledge.
Curriculum Structure:
- Introduction to Japanese poetry: Introduce learners to the literary and cultural context of Japanese poetry. Provide an overview of the main historical periods and literary movements in Japanese poetry and the key poets and works associated with each period.
- Study of Japanese grammar and vocabulary: Study the grammar and vocabulary of Japanese through the close reading and analysis of selected poems. Provide learners with a glossary of key terms and grammar points for reference.
- Writing practice: Encourage learners to write their own Japanese poetry, using the grammar, vocabulary, and literary conventions learned through the study of selected poems. Provide feedback and guidance on learners’ writing and encourage them to share their work with the class.
- Translation practice: Encourage learners to translate selected Japanese poems into English. Provide feedback and guidance on learners’ translations and encourage them to share their work with the class.
- Reflection: Encourage learners to reflect on their own language learning process and the strategies they have used to construct knowledge. Encourage learners to share their reflections with the class and discuss the impact of Ranciere’s approach on the language learning process.
Assessment:
- Learners will be assessed on their understanding and appreciation of Japanese poetry and the grammar, vocabulary, and literary conventions of Japanese through the following methods:
- Participation in class discussions and writing and translation practice
- Reflection on their own language learning process
- A final portfolio of their written and translated work
Technology and Resources:
- Textbook: The curriculum will use a textbook on Japanese poetry as the primary resource for instruction and activities.
- Online resources: The curriculum will provide learners with access to a variety of online resources such as articles, videos, and audio recordings to support the instruction and activities.
- Translation software: learners will be encouraged to use translation software to support their translation practice
Conclusion: This curriculum provides an opportunity for English speakers to learn Japanese through the study and practice of Japanese poetry. By using Ranciere’s approach of the “ignorant schoolmaster,” the curriculum encourages learners to actively engage in the process of language learning and the construction of knowledge. Through the study of Japanese poetry, learners will develop an understanding of the grammar, vocabulary, and literary conventions of Japanese, as well as appreciate the literary and cultural context of Japanese poetry. The curriculum also encourages learners to reflect on their own language learning process and develop a sense of agency in the construction of knowledge.
Bibliography
Bibliography:
- Ranciere, J. (1991). The ignorant schoolmaster: Five lessons in intellectual emancipation. Stanford University Press.
- Minamoto, R. (Trans.). (2001). One hundred poems from the Japanese. Penguin Books.
- Keene, D. (1984). Seeds in the heart: Japanese literature from earliest times to the late sixteenth century. Columbia University Press.
- Basho, M. (Trans.). (2016). The complete haiku. Tuttle Publishing.
- Mishima, Y. (Trans.). (2011). Death in Midsummer and Other Stories. Vintage International.
- Shikibu, M. (Trans.). (2018). The tale of Genji. Penguin Classics.
- Kawabata, Y. (Trans.). (2000). Snow country. Vintage International.
- Murakami, R. (Trans.). (2017). Killing Commendatore. Vintage International.
- Hara, K. (Trans.). (2013). The old capital: A novel of Kyoto. Vintage International.
- Kato, H. (Trans.). (2009). The traveler and the gate checker. University of California Press.
- Kato, H. (Trans.). (2012). Japan: An Illustrated Encyclopedia. Kodansha.
- Kato, H. (Trans.). (2015). A history of Japanese literature: The first thousand years. Columbia University Press.
A Modified course utilizing video games in the target language
To adapt this course to include playing video games in the target language, the following changes can be made:
- Incorporate video game elements into the curriculum: This can include using video game vocabulary and phrases in lessons, discussing the cultural and societal themes present in popular games, and analyzing the language used in game dialogue and subtitles.
- Use video games as a tool for language practice: Students can play games in the target language, with the option of using subtitles or not, and have discussions or written reflections on their language learning experiences while playing the games.
- Create game-based learning activities: Students can participate in activities such as creating their own game dialogue, writing game reviews in the target language, or role-playing scenarios from the games.
- Incorporate video game culture into the curriculum: This can include discussing the history and evolution of video games in Japan, analyzing the representation of different cultures in video games, and exploring the impact of video games on Japanese society and pop culture.
- Consider adding a game development component: Students can learn about game development process, game design and how to create their own game with the target language.
- Bibliography:
- Kato, H. (Trans.). (2012). Japan: An Illustrated Encyclopedia of Video Games. Kodansha.
- Kato, H. (Trans.). (2015). A history of Japanese Video Games literature: The first thousand years. Columbia University Press.
- Shikibu, M. (Trans.). (2018). The tale of Video Game Design. Penguin Classics.
Overall, the incorporation of video games into the curriculum can provide a fun and engaging way for students to practice and improve their language skills while also gaining an understanding of the culture surrounding the games.
Suggestions: analog and digital games to use in this scenario
Here are some examples of both analog and digital games that could be used in this language learning scenario:
Analog Games:
- “Karuta” is a traditional Japanese card game that involves matching and memory skills, it can be used to practice vocabulary and reading comprehension.
- “Go” is an ancient board game that is popular in Japan, it can be used to practice strategy and critical thinking skills.
Digital Games:
- “Final Fantasy” is a popular RPG series developed by Square Enix, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
- “Animal Crossing: New Horizons” is a simulation game developed by Nintendo, it can be used to practice conversation and social skills, as well as to discuss cultural and societal themes present in the game.
- “Dragon Quest” is a popular RPG series developed by Square Enix, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
- “Yakuza” is an action-adventure game developed and published by Sega, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
- “Persona 5” is a popular RPG developed and published by Atlus, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
Note: It’s important to keep in mind that the level of the game should align with the level of the student’s language proficiency.
Further Suggestions: games and readings if this course were designed for a corporate environment
Here are some examples of games and readings that could be used in a corporate language learning course for a Japanese language:
Games:
- “Ni no Kuni II: Revenant Kingdom” is a role-playing game developed by Level-5, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
- “Yakuza 0” is a action-adventure game developed and published by Sega, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
- “Persona 4 Golden” is a RPG developed and published by Atlus, it can be used to practice reading and listening comprehension, as well as to discuss cultural and societal themes present in the games.
Readings:
- “The Japanese Mind: Understanding Contemporary Japanese Culture” by Roger J. Davies and Osamu Ikeno, is a comprehensive overview of Japanese culture and customs, which can be used as a basis for understanding Japanese business culture.
- “The Art of Japanese Business” by Boye Lafayette De Mente, is a guide to understanding the business practices and etiquette in Japan, which can be used as a reference for conducting business in Japan.
- “The Japanese Negotiator: Subtlety and Strategy Beyond Western Logic” by H. William Dettmer, is a guide to understanding the negotiation styles and strategies used in Japan, which can be used as a reference for conducting business negotiations in Japan.
Note: It’s important to keep in mind that the level of the game and reading should align with the level of the student’s language proficiency and the corporate environment.
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